The acoustic and electric basses in Trilian are sampled at an extremely high level of detail. Trilian is built on the STEAM Engine that powers Omnisphere, which has allowed us to create the most expressive and flexible Bass module we’ve ever made.” PERFORMANCE Now we are very pleased to release Trilian, which represents a whole new generation of our Bass development. Then in 2002, we introduced Trilogy – the world’s first Bass Virtual Instrument. “When we started 15 years ago, our very first product was the best-selling Bass Legends sample library. Powered by next generation STEAM Engine technology, Trilian is the first instrument to feature core library integration with Spectrasonics flagship Omnisphere® synth – allowing Trilian’s sounds to be used within the Omnisphere environment for further sound design and keyboard/bass splits.Īt Spectrasonics, we’ve always loved Bass sounds.” notes Eric Persing, Founder and Creative Director. Trilian’s 34GB library is 10-times the size of Trilogy and features all new acoustic, electric and synth basses.
Trilian is the successor to Spectrasonics’ award-winning Trilogy bass instrument, offering deeper control of musical expression and much greater flexibility of sound shaping.
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Trilian is designed from the ground up to be the most versatile bass virtual instrument available today with a new level of expressive, real-time performance for acoustic and electric basses – plus cutting-edge synth bass tones with powerful editing and extraordinary sound quality. ExTreme Punch is simple to use and was designed for thickening low frequency tracks such as bass guitar and bass drum.With its comprehensive design, Trilian brings many different types of Bass together into one extraordinary-sounding virtual instrument. Tape saturation is what gave analog recording the warm and fat characteristics it was know for. The result is a type of very fat compression which many producers believe sounds rounder and more dense than mechanical compression. Tape saturation occurs when the magnetic particles on analog tape become completely saturated.
ExTreme Punch 2 is specifically designed to emulate the sound of tape saturation. Extreme Punch emulates tape compression and warms up digital signals. The result is an aesthetic density that has the “classic” sound that analog tape has since become known for. Tape saturation is the result of the magnetic partials in analog tape getting 100% magnetically charged.
Analog tape gets its appealing sound from tape saturation. Phonec’s Amp and filter ADSR and their dedicated controls is then explained and explored, as well as a basic overview of Phonec’s dual-filter LPF/HPF architecture.Įxtreme Punch VST TEAM ASSiGN | 01 MARCH 2011 | 5.44 MBĮver wish your digital recordings sounded more….analog? We designed Extreme Punch to do just that. Then you’ll learn all about Phonec’s master controls and oscillator architecture, including powerful functions like drift, pulse width, and special mix modes and when to use them.
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Michael welcomes you and then goes right into a detailed overview of the Phonec user interface as well as its signal flow, MIDI learn feature, GUI modules, GUI resizing options, and the available preset and sub-preset management features and how to use them. These videos are designed for new Phonec users and those with a basic understanding of synth terminology and sound design. Synth wiz presents in-depth Psychic Modulation Phonec video tutorials! Learn all about this amazing virtual synth plug-in, the genres it’s best suited for, and how to make an assortment of classic synth patches from scratch. Phonec Explained TUTORiAL HiDERA | 4 September 2020 | 278 MB